

Skellige Armor Set (Sold by the Smith in Kaer Trolde).New Quest " Fool's Gold" (Found by speaking to bandits at Lurtch in Velen).Nilfgaardian Armor Set (Quartermaster in Crow's Perch other side of the Master Blacksmith)." Ballad Heroes" Neutral Gwent Card Set.New Quest " Contract: Missing Miners" (Found in Skellige on a notice board).Temerian Armor Set ( White Orchard, Merchant close by the Woesong Bridge Signpost).Beard and Hair Style Set (Found at any Barber).Olgierd attacks with lots of wide-open overhead slashes-all sourced from a stuntman's motion capture.Ĭheck out some of the animations I mentioned, and others, in this five minute reel Kalemba put together. They needed an aggressive fighting style to match, and after a lot of research found a 17th century Polish fencing style called cross sabre that fit perfectly. He's cocky, always standing wide open waiting for you to attack him. They decided to make Olgierd's immortality show in his animation. How do you make him as interesting to fight? Geralt usually fights monsters, he explained, but Olgierd was an immortal man. Kalemba also talked about creating Olgierd von Everc, a major boss in Hearts of Stone. No pressure, but I'd say they pulled it off. "We were iterating, and talking to story, and they said, 'let's fight with the construct of his blood in an illusion of his heart.' Like, yeah. They worked with story to figure out how Detlaff would change forms, determined how he would spawn wings and how he should move in his monstrous form.Īnd then they took it a step further. Dettlaff was an old, high vampire, and as the final boss of The Witcher 3, they had to go above and beyond to deliver an amazing fight. But this was a great example of how the animators needed to work with the story team.Īt first Dettlaff looked more or less humanoid with nasty claws.

"This guy was a nightmare," he said about Dettlaff, a vampire from Blood & Wine, who took a group of animators six months-double the time spent on most boss fights-which he said really wasn't enough. Kalemba gave a great behind-the-scenes look at some major Witcher 3 DLC characters evolving throughout the animation process.
